I took a rough design concept I developed from some quick explorations in my Drawing for Animators class and used that as a general guide.



...And then the rest of the body soon followed


Then I hit ZBrush for what was pretty much my first time sculpting in the program. It was a big change from Mudbox but once I became accustomed to the camera controls I was able to pick it up pretty quickly. I started with his suit, trying to get large detail for some nice normals to bake later.


More coming soon!
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